127 lines
4.1 KiB
Lua
127 lines
4.1 KiB
Lua
function agc(name)
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return assert(components:getFirst(name), "failed to get component "..name)
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end
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local computer = agc("computer")
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local fs = require("filesystem")
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local kernel = require("kernel")
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local crafter = agc("digitalCrafter")
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print("it works")
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local function craft(...)
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while true do
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local cooldown = crafter.cooldownRemaining
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if cooldown <= 0 then break end
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sleep(cooldown)
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end
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return crafter:craft(...)
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end
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print("Which item would you like to craft?")
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local buf = ""
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local ctrlCReceived = false
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local keyEvents = {}
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kernel:registerEventCallback("charTyped", function(...) table.insert(keyEvents, {...}) end)
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kernel:registerEventCallback("keyPressed", function(...) table.insert(keyEvents, {...}) end)
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local matchingItems = {}
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while true do
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if #keyEvents > 0 then
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local event = table.remove(keyEvents, 1)
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if event[1] == "charTyped" then
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if event[2] == "\n" then
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if #matchingItems == 1 then
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print()
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print("Selected item: "..tostring(matchingItems[1]))
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break
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end
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elseif event[2] == "\b" then
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if #buf > 0 then
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buf = buf:sub(1, #buf-1)
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end
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else
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buf = buf .. event[2]
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end
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matchingItems = #buf > 0 and crafter:searchItemsByName(buf) or {}
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printInline("\r["..(#matchingItems).." match"..(#matchingItems ~= 1 and "es" or "").."] "..buf.." ")
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elseif event[1] == "keyPressed" then
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local charRepr, code, _, mod = table.unpack(event, 2)
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if code == 67 and (mod&2>0) then -- ctrl+c
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ctrlCReceived = true
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error("ctrl c pressed")
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end
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end
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else
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sleep(0.25)
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end
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end
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assert(#matchingItems == 1, "not exactly 1 matching item")
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local matchingItem = matchingItems[1]
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local function readNumber(prompt)
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printInline(prompt)
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keyEvents = {}
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local buf = ""
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while true do
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if #keyEvents > 0 then
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local event = table.remove(keyEvents, 1)
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if event[1] == "charTyped" then
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if event[2] == "\n" then
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if #matchingItems == 1 then
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local num = tonumber(buf)
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if num ~= nil then print() return num end
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buf = ""
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end
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elseif event[2] == "\b" then
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if #buf > 0 then
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buf = buf:sub(1, #buf-1)
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end
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else
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buf = buf .. event[2]
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end
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printInline("\r"..prompt.. " "..buf.." ")
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elseif event[1] == "keyPressed" then
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local charRepr, code, _, mod = table.unpack(event, 2)
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if code == 67 and (mod&2>0) then -- ctrl+c
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ctrlCReceived = true
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error("ctrl c pressed")
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end
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end
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else
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sleep(0.25)
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end
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end
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end
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local quantity = readNumber("How many items do we want to craft?")
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print("We want to craft "..quantity.."x "..matchingItem)
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local craftingRecipesToExecute = {} -- this is a stack, use table.insert to add new recipes to craft, and remove from end when executing the recipes
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local itemsLeftToCraft = {[matchingItem] = quantity} -- key=itemname, value=amountNeeded
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local reservedItems = {} -- itemname:reservedQuantity; needed so we dont queue two recipes that need more ingredients in total than we have in our storage system
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while next(itemsLeftToCraft) ~= nil do -- if there is anything left that needs to be crafted
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local toCraft = assert(next(itemsLeftToCraft), "somehow got nil1")
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itemsLeftToCraft[toCraft] = 0
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-- check if cached recipe exists, if so use that
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-- else
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-- get possible recipes
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-- compute how often we apply this recipe
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-- add to craftingRecipesToExecute
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-- reserve items we need for crafting, or add them to itemsLeftToCraft
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-- TODO ac: add extraoutputs to 'recipe' datastructure
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end
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